activity
20132022
most citedCPU and/or GPU: Revisiting the GPU Vs. CPU Myth

9 citations · 31 across the 14 of their papers we have counts for

collaborators

18 papers

cs.CV2022★ 2 cited

StyleTRF: Stylizing Tensorial Radiance Fields

Rahul Goel, Sirikonda Dhawal, Saurabh Saini +1

Stylized view generation of scenes captured casually using a camera has received much attention recently. The geometry and appearance of the scene are typically captured as neural…

cs.GR2022★ 1 cited

Real-Time Rendering of Arbitrary Surface Geometries using Learnt Transfer

Sirikonda Dhawal, Aakash KT, P. J. Narayanan

Precomputed Radiance Transfer (PRT) is widely used for real-time photorealistic effects. PRT disentangles the rendering equation into transfer and lighting, enabling their precompu…

cs.CV2022★ 5 cited

Casual Indoor HDR Radiance Capture from Omnidirectional Images

Pulkit Gera, Mohammad Reza Karimi Dastjerdi, Charles Renaud +2

We present PanoHDR-NeRF, a neural representation of the full HDR radiance field of an indoor scene, and a pipeline to capture it casually, without elaborate setups or complex captu…

cs.CV2022

SHARP: Shape-Aware Reconstruction of People in Loose Clothing

Sai Sagar Jinka, Astitva Srivastava, Chandradeep Pokhariya +2

Recent advancements in deep learning have enabled 3D human body reconstruction from a monocular image, which has broad applications in multiple domains. In this paper, we propose S…

cs.GR2022★ 7 cited

Bringing Linearly Transformed Cosines to Anisotropic GGX

Aakash KT, Eric Heitz, Jonathan Dupuy +1

Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time area-light shading thanks to their analytic integration properties. Modern game engine…

cs.GR2022★ 1 cited

PRTT: Precomputed Radiance Transfer Textures

Sirikonda Dhawal, Aakash KT, P. J. Narayanan

Precomputed Radiance Transfer (PRT) can achieve high quality renders of glossy materials at real-time framerates. PRT involves precomputing a k-dimensional transfer vector of Spher…