88 citations · 436 across the 36 of their papers we have counts for
10 papers · 1 filter
Neuroevolution-Based Generation of Tests and Oracles for Games
Patric Feldmeier, Gordon Fraser
Game-like programs have become increasingly popular in many software engineering domains such as mobile apps, web applications, or programming education. However, creating tests fo…
Common Problems and Effects of Feedback on Fun When Programming Ozobots in Primary School
Luisa Greifenstein, Isabella Graßl, Ute Heuer +1
Computational thinking is increasingly introduced at primary school level, usually with some form of programming activity. In particular, educational robots provide an opportunity…
Common Patterns in Block-Based Robot Programs
Florian Obermüller, Robert Pernerstorfer, Lisa Bailey +2
Programmable robots are engaging and fun to play with, interact with the real world, and are therefore well suited to introduce young learners to programming. Introductory robot pr…
Gender-dependent Contribution, Code and Creativity in a Virtual Programming Course
Isabella Graßl, Gordon Fraser
Since computer science is still mainly male dominated, academia, industry and education jointly seek ways to motivate and inspire girls, for example by introducing them to programm…
Scratch as Social Network: Topic Modeling and Sentiment Analysis in Scratch Projects
Isabella Graßl, Gordon Fraser
Societal matters like the Black Lives Matter (BLM) movement influence software engineering, as the recent debate on replacing certain discriminatory terms such as whitelist/blackli…
A Survey on How Test Flakiness Affects Developers and What Support They Need To Address It
Martin Gruber, Gordon Fraser
Non-deterministically passing and failing test cases, so-called flaky tests, have recently become a focus area of software engineering research. While this research focus has been…