13 papers
MarketGen: A Scalable Simulation Platform with Auto-Generated Embodied Supermarket Environments
Xu Hu, Yiyang Feng, Junran Peng +7
The development of embodied agents for complex commercial environments is hindered by a critical gap in existing robotics datasets and benchmarks, which primarily focus on househol…
RoleMotion: A Large-Scale Dataset towards Robust Scene-Specific Role-Playing Motion Synthesis with Fine-grained Descriptions
Junran Peng, Yiheng Huang, Silei Shen +8
In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific sce…
TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer
Yang Liu, Chuanchen Luo, Zimo Tang +6
Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for…
SIG-Chat: Spatial Intent-Guided Conversational Gesture Generation Involving How, When and Where
Yiheng Huang, Junran Peng, Silei Shen +11
The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point…
GSPlane: Concise and Accurate Planar Reconstruction via Structured Representation
Ruitong Gan, Junran Peng, Yang Liu +3
Planes are fundamental primitives of 3D sences, especially in man-made environments such as indoor spaces and urban streets. Representing these planes in a structured and parameter…
VGGT-X: When VGGT Meets Dense Novel View Synthesis
Yang Liu, Chuanchen Luo, Zimo Tang +2
We study the problem of applying 3D Foundation Models (3DFMs) to dense Novel View Synthesis (NVS). Despite significant progress in Novel View Synthesis powered by NeRF and 3DGS, cu…