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cs.CV2025

RoleMotion: A Large-Scale Dataset towards Robust Scene-Specific Role-Playing Motion Synthesis with Fine-grained Descriptions

Junran Peng, Yiheng Huang, Silei Shen +8

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific sce…

cs.CV2025

TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer

Yang Liu, Chuanchen Luo, Zimo Tang +6

Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for…

cs.GR2025

SIG-Chat: Spatial Intent-Guided Conversational Gesture Generation Involving How, When and Where

Yiheng Huang, Junran Peng, Silei Shen +11

The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point…

cs.RO2025

VO-DP: Semantic-Geometric Adaptive Diffusion Policy for Vision-Only Robotic Manipulation

Zehao Ni, Yonghao He, Lingfeng Qian +7

In the context of imitation learning, visuomotor-based diffusion policy learning is one of the main directions in robotic manipulation. Most of these approaches rely on point cloud…

cs.CV2025

GSPlane: Concise and Accurate Planar Reconstruction via Structured Representation

Ruitong Gan, Junran Peng, Yang Liu +3

Planes are fundamental primitives of 3D sences, especially in man-made environments such as indoor spaces and urban streets. Representing these planes in a structured and parameter…

cs.CV2025

VGGT-X: When VGGT Meets Dense Novel View Synthesis

Yang Liu, Chuanchen Luo, Zimo Tang +2

We study the problem of applying 3D Foundation Models (3DFMs) to dense Novel View Synthesis (NVS). Despite significant progress in Novel View Synthesis powered by NeRF and 3DGS, cu…