11 papers · 1 filter
RoleMotion: A Large-Scale Dataset towards Robust Scene-Specific Role-Playing Motion Synthesis with Fine-grained Descriptions
Junran Peng, Yiheng Huang, Silei Shen +8
In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific sce…
TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer
Yang Liu, Chuanchen Luo, Zimo Tang +6
Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for…
GSPlane: Concise and Accurate Planar Reconstruction via Structured Representation
Ruitong Gan, Junran Peng, Yang Liu +3
Planes are fundamental primitives of 3D sences, especially in man-made environments such as indoor spaces and urban streets. Representing these planes in a structured and parameter…
VGGT-X: When VGGT Meets Dense Novel View Synthesis
Yang Liu, Chuanchen Luo, Zimo Tang +2
We study the problem of applying 3D Foundation Models (3DFMs) to dense Novel View Synthesis (NVS). Despite significant progress in Novel View Synthesis powered by NeRF and 3DGS, cu…
EmoDiffusion: Enhancing Emotional 3D Facial Animation with Latent Diffusion Models
Yixuan Zhang, Qing Chang, Yuxi Wang +3
Speech-driven 3D facial animation seeks to produce lifelike facial expressions that are synchronized with the speech content and its emotional nuances, finding applications in vari…
CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
Yang Liu, Chuanchen Luo, Zhongkai Mao +2
Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately represent…