From the 1 of 4 linked papers with an AI index.
4 papers
Interactive Generative Motion Editing via Scheduled Inpainting
Dhruv Agrawal, Dominik Borer, Luca Vögeli +3
Motion editing is central to VFX and game development, where it is used extensively to modify and augment existing movements to conform to new environments or changes in artistic d…
Two2Four: Generative Quadruped Puppeteering from Human Motion
Fatemeh Zargarbashi, Zehong Qiu, Dhruv Agrawal +4
The paper introduces a two-stage generative diffusion framework that automatically converts ordinary human motion into realistic, controllable quadruped animations for virtual prod…
VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Fatemeh Zargarbashi, Dhruv Agrawal, Jakob Buhmann +3
Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effect…
Generalized Pose Space Embeddings for Training In-the-Wild using Anaylis-by-Synthesis
Dominik Borer, Jakob Buhmann, Martin Guay
Modern pose estimation models are trained on large, manually-labelled datasets which are costly and may not cover the full extent of human poses and appearances in the real world.…