2 papers
cs.GR2026
Interactive Generative Motion Editing via Scheduled Inpainting
Dhruv Agrawal, Dominik Borer, Luca Vögeli +3
Motion editing is central to VFX and game development, where it is used extensively to modify and augment existing movements to conform to new environments or changes in artistic d…
cs.CV2024
Generalized Pose Space Embeddings for Training In-the-Wild using Anaylis-by-Synthesis
Dominik Borer, Jakob Buhmann, Martin Guay
Modern pose estimation models are trained on large, manually-labelled datasets which are costly and may not cover the full extent of human poses and appearances in the real world.…