3 papers
cs.GR2026
Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding
Philippe Weier, Lukas Bode, Philipp Slusallek +2
In this work, we propose a new spatio-directional neural encoding that is compact and efficient, and supports all-frequency signals in both space and direction. Current learnable e…
cs.GR2026
Generalized non-exponential Gaussian splatting
Sébastien Speierer, Adrian Jarabo
In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field ren…
cs.GR2025
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
Jorge Condor, Sebastien Speierer, Lukas Bode +4
Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…