activity
20132024
most citedOn Gradient-Based Learning in Continuous Games

78 citations · 333 across the 57 of their papers we have counts for

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Showing 2020Show all

10 papers · 1 filter

math.OC2020

Function Design for Improved Competitive Ratio in Online Resource Allocation with Procurement Costs

Mitas Ray, Omid Sadeghi, Lillian J. Ratliff +1

We study the problem of online resource allocation, where multiple customers arrive sequentially and the seller must irrevocably allocate resources to each incoming customer while…

cs.GT2020

Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games

Stratis Skoulakis, Tanner Fiez, Ryann Sim +2

The predominant paradigm in evolutionary game theory and more generally online learning in games is based on a clear distinction between a population of dynamic agents that interac…

cs.GT2020

Stability of Gradient Learning Dynamics in Continuous Games: Scalar Action Spaces

Benjamin J. Chasnov, Daniel Calderone, Behçet Açıkmeşe +2

Learning processes in games explain how players grapple with one another in seeking an equilibrium. We study a natural model of learning based on individual gradients in two-player…

cs.GT2020

Stability of Gradient Learning Dynamics in Continuous Games: Vector Action Spaces

Benjamin J. Chasnov, Daniel Calderone, Behçet Açıkmeşe +2

Towards characterizing the optimization landscape of games, this paper analyzes the stability of gradient-based dynamics near fixed points of two-player continuous games. We introd…

cs.LG2020★ 7 cited

Gradient Descent-Ascent Provably Converges to Strict Local Minmax Equilibria with a Finite Timescale Separation

Tanner Fiez, Lillian Ratliff

We study the role that a finite timescale separation parameter has on gradient descent-ascent in two-player non-convex, non-concave zero-sum games where the learning rate of pl…

cs.AI2020★ 14 cited

A SUPER* Algorithm to Optimize Paper Bidding in Peer Review

Tanner Fiez, Nihar B. Shah, Lillian Ratliff

A number of applications involve sequential arrival of users, and require showing each user an ordering of items. A prime example (which forms the focus of this paper) is the biddi…