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20112024
most citedOn the Ethereum Blockchain Structure: a Complex Networks Theory Perspective

137 citations · 731 across the 53 of their papers we have counts for

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21 papers · 1 filter

cs.DC2021

Simulation of Dissemination Strategies on Temporal Networks

Luca Serena, Mirko Zichichi, Gabriele D'Angelo +1

In distributed environments, such as distributed ledgers technologies and other peer-to-peer architectures, communication represents a crucial topic. The ability to efficiently dis…

cs.DC2021★ 9 cited

Governing Decentralized Complex Queries Through a DAO

Mirko Zichichi, Luca Serena, Stefano Ferretti +1

Recently, a new generation of P2P systems capable of addressing data integrity and authenticity has emerged for the development of new applications for a "more" decentralized Inter…

cs.DC2021★ 5 cited

Towards Decentralized Complex Queries over Distributed Ledgers: a Data Marketplace Use-case

Mirko Zichichi, Luca Serena, Stefano Ferretti +1

Distributed Ledger Technologies (DLT) and Decentralized File Storages (DFS) are becoming increasingly used to create common, decentralized and trustless infrastructures where parti…

cs.DC2020

Implications of Dissemination Strategies on the Security of Distributed Ledgers

Luca Serena, Gabriele D'Angelo, Stefano Ferretti

This paper describes a simulation study on security attacks over Distributed Ledger Technologies (DLTs). We specifically focus on attacks at the underlying peer-to-peer layer of th…

cs.DC2020

DiLeNA: Distributed Ledger Network Analyzer

Luca Serena, Stefano Ferretti, Gabriele D'Angelo

This paper describes the Distributed Ledger Network Analyzer (DiLeNA), a new software tool for the analysis of the transactions network recorded in Distributed Ledger Technologies…

cs.DC2019

Internet-based Adaptive Distributed Simulation of Mobile Ad-hoc Networks

Gabriele D'Angelo, Stefano Ferretti, Gary S. H. Tan

In this paper we focus on Internet-based simulation, a form of distributed simulation in which a set of execution units that are physically located around the globe work together t…

cs.DC2018★ 8 cited

Fault Tolerant Adaptive Parallel and Distributed Simulation through Functional Replication

Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla

This paper presents FT-GAIA, a software-based fault-tolerant parallel and distributed simulation middleware. FT-GAIA has being designed to reliably handle Parallel And Distributed…

cs.DC2018★ 4 cited

Anonymity and Confidentiality in Secure Distributed Simulation

Antonio Magnani, Gabriele D'Angelo, Stefano Ferretti +1

Research on data confidentiality, integrity and availability is gaining momentum in the ICT community, due to the intrinsically insecure nature of the Internet. While many distribu…

cs.DC2018★ 36 cited

A Blockchain-based Flight Data Recorder for Cloud Accountability

Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla

Many companies rely on Cloud infrastructures for their computation, communication and data storage requirements. While Cloud services provide some benefits, e.g., replacing high up…

cs.DC2017★ 17 cited

Modeling the Internet of Things: a simulation perspective

Gabriele D'Angelo, Stefano Ferretti, Vittorio Ghini

This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services…

cs.DC2016★ 6 cited

Fault-Tolerant Adaptive Parallel and Distributed Simulation

Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla +1

Discrete Event Simulation is a widely used technique that is used to model and analyze complex systems in many fields of science and engineering. The increasingly large size of sim…

cs.DC2015

Self-Healing Protocols for Connectivity Maintenance in Unstructured Overlays

Stefano Ferretti

In this paper, we discuss on the use of self-organizing protocols to improve the reliability of dynamic Peer-to-Peer (P2P) overlay networks. Two similar approaches are studied, whi…

cs.DC2015

Cloud for Gaming

Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla

Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve t…

cs.DC2014★ 3 cited

Searching in Unstructured Overlays Using Local Knowledge and Gossip

Stefano Ferretti

This paper analyzes a class of dissemination algorithms for the discovery of distributed contents in Peer-to-Peer unstructured overlay networks. The algorithms are a mix of protoco…

cs.DC2013★ 1 cited

Resilience of Dynamic Overlays through Local Interactions

Stefano Ferretti

This paper presents a self-organizing protocol for dynamic (unstructured P2P) overlay networks, which allows to react to the variability of node arrivals and departures. Through lo…

cs.DC2012★ 4 cited

Time Warp on the Go (Updated Version)

Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla

In this paper we deal with the impact of multi and many-core processor architectures on simulation. Despite the fact that modern CPUs have an increasingly large number of cores, mo…

cs.DC2011★ 1 cited

Publish-Subscribe Systems via Gossip: a Study based on Complex Networks

Stefano Ferretti

This paper analyzes the adoption of unstructured P2P overlay networks to build publish-subscribe systems. We consider a very simple distributed communication protocol, based on gos…

cs.DC2011★ 2 cited

Auction-Based Resource Allocation in Digital Ecosystems

Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo

The proliferation of portable devices (PDAs, smartphones, digital multimedia players, and so forth) allows mobile users to carry around a pool of computing, storage and communicati…

cs.DC2011★ 3 cited

Scale-Free Opportunistic Networks: is it Possible?

Stefano Ferretti, Vittorio Ghini

The coupling of scale-free networks with mobile unstructured networks is certainly unusual. In mobile networks, connections active at a given instant are constrained by the geograp…

cs.DC2011★ 10 cited

LUNES: Agent-based Simulation of P2P Systems (Extended Version)

Gabriele D'Angelo, Stefano Ferretti

We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it spli…

cs.DC2011★ 1 cited

On the Degree Distribution of Faulty Peer-to-Peer Overlays

Stefano Ferretti

This paper presents an analytical framework to model fault-tolerance in unstructured peer-to-peer overlays, represented as complex networks. We define a distributed protocol peers…