activity
20242026
collaborators

6 papers

cs.HC2026

From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance

Danlin Zheng, Xiaoying Wei, Chao Liu +4

Over 100 million retired women in China engage in dance, but their performances are constrained by limited resources and age-related decline. While interactive dance technologies c…

cs.HC2025

Facilitating Daily Practice in Intangible Cultural Heritage through Virtual Reality: A Case Study of Traditional Chinese Flower Arrangement

Yingna Wang, Qingqin Liu, Xiaoying Wei +1

The essence of intangible cultural heritage (ICH) lies in the living knowledge and skills passed down through generations. Daily practice plays a vital role in revitalizing ICH by…

cs.HC2025

RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community

Qianjie Wei, Xiaoying Wei, Yiqi Liang +3

The decline of social connectedness caused by distance and physical limitations severely affects older adults' well-being and mental health. While virtual reality (VR) is promising…

cs.HC2024

AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual Reality

Qiuxin Du, Xiaoying Wei, Jiawei Li +4

Inter-generational communication is essential for bridging generational gaps and fostering mutual understanding. However, maintaining it is complex due to cultural, communicative,…

cs.HC2024

Exploring the Design of Virtual Reality Museums to Support Remote Visitation With Older Adults

Jingling Zhang, Qianjie Wei, Xiaoying Wei +1

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adu…

cs.HC2024

Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community

Xiaoying Wei, Xiaofu Jin, Ge Lin Kan +2

Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the e…