8 papers · 1 filter
LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding
Hao Li, Minghan Qin, Zhengyu Zou +6
Applying Gaussian Splatting to perception tasks for 3D scene understanding is becoming increasingly popular. Most existing works primarily focus on rendering 2D feature maps from n…
VDNeRF: Vision-only Dynamic Neural Radiance Field for Urban Scenes
Zhengyu Zou, Jingfeng Li, Hao Li +5
Neural Radiance Fields (NeRFs) implicitly model continuous three-dimensional scenes using a set of images with known camera poses, enabling the rendering of photorealistic novel vi…
XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis
Hao Li, Chenming Wu, Ming Yuan +7
Comprehensive testing of autonomous systems through simulation is essential to ensure the safety of autonomous driving vehicles. This requires the generation of safety-critical sce…
CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction
Yuanyuan Gao, Hao Li, Jiaqi Chen +5
Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational co…
CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction
Yuanyuan Gao, Yalun Dai, Hao Li +7
3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or…
VDG: Vision-Only Dynamic Gaussian for Driving Simulation
Hao Li, Jingfeng Li, Dingwen Zhang +7
Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and…