3 papers
cs.CV2026
GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
Zhiye Tang, Qiudan Zhang, Lei Zhang +3
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an…
cs.CV2026
ProGS: Towards Progressive Coding for 3D Gaussian Splatting
Zhiye Tang, Lingzhuo Liu, Shengjie Jiao +4
With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an effic…
cs.CV2025
Exploring Non-Local Spatial-Angular Correlations with a Hybrid Mamba-Transformer Framework for Light Field Super-Resolution
Haosong Liu, Xiancheng Zhu, Huanqiang Zeng +3
Recently, Mamba-based methods, with its advantage in long-range information modeling and linear complexity, have shown great potential in optimizing both computational cost and per…