2 papers
cs.CV2026
GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
Zhiye Tang, Qiudan Zhang, Lei Zhang +3
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an…
cs.CV2026
ProGS: Towards Progressive Coding for 3D Gaussian Splatting
Zhiye Tang, Lingzhuo Liu, Shengjie Jiao +4
With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an effic…