1 citations · 2 across the 2 of their papers we have counts for
5 papers
Access Over Deception: Fighting Deceptive Patterns through Accessibility
Tobias Pellkvist, Katie Seaborn, Miu Kojima
Deceptive patterns, dark patterns, and manipulative user interfaces (UI) are a widely used design strategy that manipulates users to act against their own interests in pursuit of s…
Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences
Katie Seaborn, Shano Liang, Rua M. Williams +1
Agender euphoria is a new term representing the powerful feelings of happiness, joy, and contentment derived from experiences in gender-free embodiments, spaces, and activities. Pe…
First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile Games
Gloria Xiaodan Zhang, Yijia Wang, Taro Leo Nakajima +1
Mobile games have gained immense popularity due to their accessibility, allowing people to play anywhere, anytime. Dark patterns and deceptive designs (DPs) have been found in thes…
Social Identity in Human-Agent Interaction: A Primer
Katie Seaborn
Social identity theory (SIT) and social categorization theory (SCT) are two facets of the social identity approach (SIA) to understanding social phenomena. SIT and SCT are models t…
More-than-Human Storytelling: Designing Longitudinal Narrative Engagements with Generative AI
Ãmilie Fabre, Katie Seaborn, Shuta Koiwai +2
Longitudinal engagement with generative AI (GenAI) storytelling agents is a timely but less charted domain. We explored multi-generational experiences with "Dreamsmithy," a daily d…