2 papers
cs.GR2026
TopGen: Learning Structural Layouts and Cross-Fields for Quadrilateral Mesh Generation
Yuguang Chen, Xinhai Liu, Xiangyu Zhu +4
High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality…
cs.GR2024
Democratizing the Creation of Animatable Facial Avatars
Yilin Zhu, Dalton Omens, Haodi He +1
In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various…