6 papers
Customized Tourist Navigation in Urban Contexts Following General Trends and Individual Preferences
Andrea Zingoni, Sediola Ruko, Enrique Yeguas-Bolívar +1
Navigating an unfamiliar city poses significant challenges, and tourists are among the groups more likely to experience them, particularly when attempting to locate a point of inte…
Leveraging Machine Learning Techniques to Investigate Media and Information Literacy Competence in Tackling Disinformation
José Manuel Alcalde-Llergo, Mariana Buenestado Fernández, Carlos Enrique George-Reyes +2
This study develops machine learning models to assess Media and Information Literacy (MIL) skills specifically in the context of disinformation among students, particularly future…
Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach
Michele Materazzini, Gianluca Morciano, Jose Manuel Alcalde-Llergo +4
This study explores the use of virtual reality (VR) and artificial intelligence (AI) to predict the presence of dyslexia in Italian and Spanish university students. In particular,…
Automatic Identification and Description of Jewelry Through Computer Vision and Neural Networks for Translators and Interpreters
Jose Manuel Alcalde-Llergo, Aurora Ruiz-Mezcua, Rocio Avila-Ramirez +3
Identifying jewelry pieces presents a significant challenge due to the wide range of styles and designs. Currently, precise descriptions are typically limited to industry experts.…
Design and evaluation of a serious game in virtual reality to increase empathy towards students with phonological dyslexia
Jose Manuel Alcalde-Llergo, Andrea Zingoni, Pilar Aparicio-Martinez +2
Dyslexia is a neurodevelopmental disorder estimated to strike approximately 5 to 10 per cent of the population. In particular, phonological dyslexia causes problems in connecting t…
Fostering Inclusion: A Virtual Reality Experience to Raise Awareness of Dyslexia-Related Barriers in University Settings
José Manuel Alcalde-Llergo, Pilar Aparicio-MartÃnez, Andrea Zingoni +2
This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university set…