4 papers
SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling
Elisabetta Fedele, Francis Engelmann, Ian Huang +3
Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing…
BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing
Yunqi Gu, Ian Huang, Jihyeon Je +2
3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Auto…
FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placement
Ian Huang, Yanan Bao, Karen Truong +4
Scene generation with 3D assets presents a complex challenge, requiring both high-level semantic understanding and low-level geometric reasoning. While Multimodal Large Language Mo…
BlenderAlchemy: Editing 3D Graphics with Vision-Language Models
Ian Huang, Guandao Yang, Leonidas Guibas
Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software…