collaborators

8 papers

cs.CV2026

Register Any Point: Scaling 3D Point Cloud Registration by Flow Matching

Yue Pan, Tao Sun, Liyuan Zhu +4

Point cloud registration aligns multiple unposed point clouds into a common reference frame and is a core step for 3D reconstruction and robot localization without initial guess. I…

cs.RO2026

What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

Tianchen Deng, Yue Pan, Shenghai Yuan +10

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed…

cs.CV2026

VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

Tianchen Deng, Wenhua Wu, Junjie He +4

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle…

cs.RO2025

PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map

Yue Pan, Xingguang Zhong, Liren Jin +4

Robots benefit from high-fidelity reconstructions of their environment, which should be geometrically accurate and photorealistic to support downstream tasks. While this can be ach…

cs.RO2025

Globally Consistent RGB-D SLAM with 2D Gaussian Splatting

Xingguang Zhong, Yue Pan, Liren Jin +3

Recently, 3D Gaussian splatting-based RGB-D SLAM displays remarkable performance of high-fidelity 3D reconstruction. However, the lack of depth rendering consistency and efficient…

cs.RO2025

ActiveGS: Active Scene Reconstruction Using Gaussian Splatting

Liren Jin, Xingguang Zhong, Yue Pan +3

Robotics applications often rely on scene reconstructions to enable downstream tasks. In this work, we tackle the challenge of actively building an accurate map of an unknown scene…