8 papers
Register Any Point: Scaling 3D Point Cloud Registration by Flow Matching
Yue Pan, Tao Sun, Liyuan Zhu +4
Point cloud registration aligns multiple unposed point clouds into a common reference frame and is a core step for 3D reconstruction and robot localization without initial guess. I…
What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models
Tianchen Deng, Yue Pan, Shenghai Yuan +10
In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed…
VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes
Tianchen Deng, Wenhua Wu, Junjie He +4
3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle…
PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map
Yue Pan, Xingguang Zhong, Liren Jin +4
Robots benefit from high-fidelity reconstructions of their environment, which should be geometrically accurate and photorealistic to support downstream tasks. While this can be ach…
Globally Consistent RGB-D SLAM with 2D Gaussian Splatting
Xingguang Zhong, Yue Pan, Liren Jin +3
Recently, 3D Gaussian splatting-based RGB-D SLAM displays remarkable performance of high-fidelity 3D reconstruction. However, the lack of depth rendering consistency and efficient…
ActiveGS: Active Scene Reconstruction Using Gaussian Splatting
Liren Jin, Xingguang Zhong, Yue Pan +3
Robotics applications often rely on scene reconstructions to enable downstream tasks. In this work, we tackle the challenge of actively building an accurate map of an unknown scene…