3 papers
cs.CV2026
VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences
Kai Deng, Zexin Ti, Jiawei Xu +2
Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, extending these models to large-scale RGB stream 3D reconstruction rem…
cs.CV2025
AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Driving
Jiawei Xu, Kai Deng, Zexin Fan +3
Modeling and rendering dynamic urban driving scenes is crucial for self-driving simulation. Current high-quality methods typically rely on costly manual object tracklet annotations…
cs.RO2025
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
Kai Deng, Yigong Zhang, Jian Yang +1
Tracking and mapping in large-scale, unbounded outdoor environments using only monocular RGB input presents substantial challenges for existing SLAM systems. Traditional Neural Rad…