1 citations · 1 across the 1 of their papers we have counts for
6 papers
LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D
Lingteng Qiu, Peihao Li, Heyuan Li +9
Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view…
Condition Matters in Full-head 3D GANs
Heyuan Li, Huimin Zhang, Yuda Qiu +10
Conditioning is crucial for stable training of full-head 3D GANs. Without any conditioning signal, the model suffers from severe mode collapse, making it impractical to training. H…
HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
Heyuan Li, Kenkun Liu, Lingteng Qiu +4
Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, queryin…
ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation
Fan Yang, Heyuan Li, Peihao Li +9
Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction m…
SAMPro3D: Locating SAM Prompts in 3D for Zero-Shot Instance Segmentation
Mutian Xu, Xingyilang Yin, Lingteng Qiu +3
We introduce SAMPro3D for zero-shot instance segmentation of 3D scenes. Given the 3D point cloud and multiple posed RGB-D frames of 3D scenes, our approach segments 3D instances by…
MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
Shenhao Zhu, Lingteng Qiu, Xiaodong Gu +11
Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D metho…