4 papers
PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis
Chunji Lv, Zequn Chen, Donglin Di +5
Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view…
MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer
Juntong Fang, Zequn Chen, Weiqi Zhang +4
Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue w…
EverybodyDance: Bipartite Graph-Based Identity Correspondence for Multi-Character Animation
Haotian Ling, Zequn Chen, Qiuying Chen +6
Consistent pose-driven character animation has achieved remarkable progress in single-character scenarios. However, extending these advances to multi-character settings is non-triv…
PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequence
Zequn Chen, Jiezhi Yang, Heng Yang
We present PreF3R, Pose-Free Feed-forward 3D Reconstruction from an image sequence of variable length. Unlike previous approaches, PreF3R removes the need for camera calibration an…