3 papers
cs.CV2026
PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis
Chunji Lv, Zequn Chen, Donglin Di +5
Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view…
cs.CV2026
MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer
Juntong Fang, Zequn Chen, Weiqi Zhang +4
Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue w…
cs.CV2025
EverybodyDance: Bipartite Graph-Based Identity Correspondence for Multi-Character Animation
Haotian Ling, Zequn Chen, Qiuying Chen +6
Consistent pose-driven character animation has achieved remarkable progress in single-character scenarios. However, extending these advances to multi-character settings is non-triv…