3 papers
cs.CV2026
WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
Jisu Nam, Yicong Hong, Chun-Hao Paul Huang +9
Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, exi…
cs.CV2025
HUMOTO: A 4D Dataset of Mocap Human Object Interactions
Jiaxin Lu, Chun-Hao Paul Huang, Uttaran Bhattacharya +2
We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 73…
cs.CV2025
Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions
Ting-Hsuan Liao, Yi Zhou, Yu Shen +4
We explore how body shapes influence human motion synthesis, an aspect often overlooked in existing text-to-motion generation methods due to the ease of learning a homogenized, can…