9 papers
M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM
Kerui Ren, Guanghao Li, Changjian Jiang +7
Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement i…
PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction
Changjian Jiang, Kerui Ren, Xudong Li +8
Streaming reconstruction from monocular image sequences remains challenging, as existing methods typically favor either high-quality rendering or accurate geometry, but rarely both…
TeleOpBench: A Simulator-Centric Benchmark for Dual-Arm Dexterous Teleoperation
Hangyu Li, Qin Zhao, Haoran Xu +10
Teleoperation is a cornerstone of embodied-robot learning, and bimanual dexterous teleoperation in particular provides rich demonstrations that are difficult to obtain with fully a…
Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation
Minyue Dai, Ke Fan, Bin Ji +5
Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking…
GAS: Generative Avatar Synthesis from a Single Image
Yixing Lu, Junting Dong, Youngjoong Kwon +3
We present a unified and generalizable framework for synthesizing view-consistent and temporally coherent avatars from a single image, addressing the challenging task of single-ima…
Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data
Ke Fan, Shunlin Lu, Minyue Dai +6
Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, g…