7 papers
DreamTraj: Generating 6-DoF Object Trajectories by Reading Unrendered Video Diffusion Latents
Tongsheng Ding, Zhen Luo, Yixuan Yang +4
Accurate prediction of object trajectories during manipulation is essential for closing the perception-action loop. Progress is limited on two fronts: available datasets lack fine-…
Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality
Yixuan Yang, Sha Zhang, Rui Li +12
Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconst…
STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System
Zhen Luo, Yixuan Yang, Xudong Xu +5
Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene ge…
ArtiWorld: LLM-Driven Articulation of 3D Objects in Scenes
Yixuan Yang, Luyang Xie, Zhen Luo +4
Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, an…
MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning
Jinkun Hao, Naifu Liang, Zhen Luo +8
The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, tradition…
RefComp: A Reference-guided Unified Framework for Unpaired Point Cloud Completion
Yixuan Yang, Jinyu Yang, Zixiang Zhao +2
The unpaired point cloud completion task aims to complete a partial point cloud by using models trained with no ground truth. Existing unpaired point cloud completion methods are c…