3 papers
cs.HC2026
SPRITE: From Static Mockups to Engine-Ready Game UI
Yunshu Bai, RuiHao Li, Hao Zhang +3
Game UI implementation requires translating stylized mockups into interactive engine entities. However, current "Screenshot-to-Code" tools often struggle with the irregular geometr…
cs.CV2025
ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization
Zixiao Gu, Mengtian Li, Ruhua Chen +5
As demand from the film and gaming industries for 3D scenes with target styles grows, the importance of advanced 3D stylization techniques increases. However, recent methods often…
cs.CV2025
StageDesigner: Artistic Stage Generation for Scenography via Theater Scripts
Zhaoxing Gan, Mengtian Li, Ruhua Chen +5
In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion mode…