2 papers
cs.HC2026
SPRITE: From Static Mockups to Engine-Ready Game UI
Yunshu Bai, RuiHao Li, Hao Zhang +3
Game UI implementation requires translating stylized mockups into interactive engine entities. However, current "Screenshot-to-Code" tools often struggle with the irregular geometr…
cs.AI2025
Zero-shot 3D Map Generation with LLM Agents: A Dual-Agent Architecture for Procedural Content Generation
Lim Chien Her, Ming Yan, Yunshu Bai +2
Procedural Content Generation (PCG) offers scalable methods for algorithmically creating complex, customizable worlds. However, controlling these pipelines requires the precise con…