2 papers
cs.HC2026
SPRITE: From Static Mockups to Engine-Ready Game UI
Yunshu Bai, RuiHao Li, Hao Zhang +3
Game UI implementation requires translating stylized mockups into interactive engine entities. However, current "Screenshot-to-Code" tools often struggle with the irregular geometr…
cs.CV2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Biwen Lei, Yang Li, Xinhai Liu +97
The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…