3 papers
cs.CV2026
From Far and Near: Perceptual Evaluation of Crowd Representations Across Levels of Detail
Xiaohan Sun, Carol O'Sullivan
In this paper, we investigate how users perceive the visual quality of crowd character representations at different levels of detail (LoD) and viewing distances. Each representatio…
cs.CV2025
CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering
Xiaohan Sun, Yinghan Xu, John Dingliana +1
We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent ani…
cs.CV2025
Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds
Xiaohan Sun, Yinghan Xu, John Dingliana +1
Efficient and realistic crowd rendering is an important element of many real-time graphics applications such as Virtual Reality (VR) and games. To this end, Levels of Detail (LOD)…