10 papers
P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization
Zhenhong Sun, Haozhe Liu, Yifu Wang +6
Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and…
I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation
Jia Li, Han Yan, Yihang Chen +6
Despite remarkable progress in video generation, maintaining long-term scene consistency upon revisiting previously explored areas remains challenging. Existing solutions rely eith…
T-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation
Zhenhong Sun, Yifu Wang, Yonhon Ng +4
2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in…
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
Yongzhi Xu, Yonhon Ng, Yifu Wang +6
3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel d…
DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes
Xuyang Wang, Ziang Cheng, Zhenyu Li +6
This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, whic…
CDI3D: Cross-guided Dense-view Interpolation for 3D Reconstruction
Zhiyuan Wu, Xibin Song, Senbo Wang +8
3D object reconstruction from single-view image is a fundamental task in computer vision with wide-ranging applications. Recent advancements in Large Reconstruction Models (LRMs) h…