activity
20242026
collaborators

10 papers

cs.CV2026

P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization

Zhenhong Sun, Haozhe Liu, Yifu Wang +6

Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and…

cs.CV2026

I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation

Jia Li, Han Yan, Yihang Chen +6

Despite remarkable progress in video generation, maintaining long-term scene consistency upon revisiting previously explored areas remains challenging. Existing solutions rely eith…

cs.CV2026

T-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation

Zhenhong Sun, Yifu Wang, Yonhon Ng +4

2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in…

cs.CV2026

Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches

Yongzhi Xu, Yonhon Ng, Yifu Wang +6

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel d…

cs.CV2025

DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes

Xuyang Wang, Ziang Cheng, Zhenyu Li +6

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, whic…

cs.CV2025

CDI3D: Cross-guided Dense-view Interpolation for 3D Reconstruction

Zhiyuan Wu, Xibin Song, Senbo Wang +8

3D object reconstruction from single-view image is a fundamental task in computer vision with wide-ranging applications. Recent advancements in Large Reconstruction Models (LRMs) h…