8 papers
P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization
Zhenhong Sun, Haozhe Liu, Yifu Wang +6
Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and…
Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Hanlin Chen, Jiaxin Wei, Xibin Song +5
Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual respons…
T-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation
Zhenhong Sun, Yifu Wang, Yonhon Ng +4
2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in…
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
Yongzhi Xu, Yonhon Ng, Yifu Wang +6
3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel d…
BachVid: Training-Free Video Generation with Consistent Background and Character
Han Yan, Xibin Song, Yifu Wang +3
Diffusion Transformers (DiTs) have recently driven significant progress in text-to-video (T2V) generation. However, generating multiple videos with consistent characters and backgr…
Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation
Jiayu Yang, Taizhang Shang, Weixuan Sun +7
This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text d…