3 papers
cs.CV2026
Matryoshka Gaussian Splatting
Zhilin Guo, Boqiao Zhang, Hakan Aktas +11
The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existi…
cs.CV2026
PoseCraft: Tokenized 3D Body Landmark and Camera Conditioning for Photorealistic Human Image Synthesis
Zhilin Guo, Jing Yang, Kyle Fogarty +9
Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based work…
cs.CV2025
Twist and Compute: The Cost of Pose in 3D Generative Diffusion
Kyle Fogarty, Jack Foster, Boqiao Zhang +2
Despite their impressive results, large-scale image-to-3D generative models remain opaque in their inductive biases. We identify a significant limitation in image-conditioned 3D ge…