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cs.GR2026
A Novel Procedural Generation for Level Design of Mansions and Dungeons
Isaac Fiuza Vieira, Kathya Silvia Collazos Linares, Esteban Walter Gonzalez Clua +1
Procedural Content Generation (PCG) has become an essential technique in game development due to its ability to reduce production time and cost while increasing replayability and v…
cs.GR2026★ 2 cited
A real time lighting technique for procedurally generated 2d isometric game terrains
Ãrick Oliveira Rodrigues, Esteban Clua
This work proposes an automatic real time lighting technique for procedurally generated isometric maps. The scenario is generated from a string seed and the proposed lighting syste…