activity
20122025
most citedStructured Learning from Partial Annotations

23 citations · 30 across the 5 of their papers we have counts for

collaborators

5 papers

cs.AI2025

Code World Models for General Game Playing

Wolfgang Lehrach, Daniel Hennes, Miguel Lazaro-Gredilla +13

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move…

cs.LG2024

Model Predictive Simulation Using Structured Graphical Models and Transformers

Xinghua Lou, Meet Dave, Shrinu Kushagra +2

We propose an approach to simulating trajectories of multiple interacting agents (road users) based on transformers and probabilistic graphical models (PGMs), and apply it to the W…

cs.AI20232 cited

PushWorld: A benchmark for manipulation planning with tools and movable obstacles

Ken Kansky, Skanda Vaidyanath, Scott Swingle +3

While recent advances in artificial intelligence have achieved human-level performance in environments like Starcraft and Go, many physical reasoning tasks remain challenging for m…

cs.CV20165 cited

Generative Shape Models: Joint Text Recognition and Segmentation with Very Little Training Data

Xinghua Lou, Ken Kansky, Wolfgang Lehrach +4

We demonstrate that a generative model for object shapes can achieve state of the art results on challenging scene text recognition tasks, and with orders of magnitude fewer traini…

cs.LG201223 cited

Structured Learning from Partial Annotations

Xinghua Lou, Fred Hamprecht

Structured learning is appropriate when predicting structured outputs such as trees, graphs, or sequences. Most prior work requires the training set to consist of complete trees, g…