3 papers
cs.CV2026
ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination
Jan-Niklas Dihlmann, Mark Boss, Simon Donne +3
Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitation…
cs.GR2025
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
Andreas Engelhardt, Mark Boss, Vikram Voleti +3
We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffus…
cs.GR2025
ReSWD: ReSTIR'd, not shaken. Combining Reservoir Sampling and Sliced Wasserstein Distance for Variance Reduction
Mark Boss, Andreas Engelhardt, Simon Donné +1
Distribution matching is central to many vision and graphics tasks, where the widely used Wasserstein distance is too costly to compute for high dimensional distributions. The Slic…