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From the 1 of 14 linked papers with an AI index.

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14 papers

cs.GT2026

Improved Last-iterate Convergence Properties for the FLBR-MWU Dynamics

Michail Fasoulakis, Evangelos Markakis, Giorgos Roussakis +1

We revisit a variant of Multiplicative Weights Update (MWU), defined recently by Fasoulakis et al. [AISTATS; 2022], and denoted as Forward Looking Best Response MWU (FLBR-MWU). The…

cs.GT2026

Delegated Fair Division

Argyrios Deligkas, Michail Fasoulakis, Stavros D. Ioannidis +2

The paper studies how to allocate indivisible goods to agents through intermediate centers, aiming for fairness both at the center level and the individual level, and provides effi…

cs.GT2026

Online Budget-Feasible Mechanism Design with Predictions

Georgios Amanatidis, Evangelos Markakis, Christodoulos Santorinaios +3

Augmenting the input of algorithms with predictions is an algorithm design paradigm that suggests leveraging a (possibly erroneous) prediction to improve worst-case performance gua…

cs.GT2026

Online Fair Division Meets Reordering Buffers

Georgios Amanatidis, Giulio Giaconi, Evangelos Markakis +1

We study the online fair division of indivisible mixed manna among agents with additive valuation functions. Under the standard online model, at each time step an indivisible item…

cs.GT2026

Leveraging Matchings in Constrained Fair Division with a Conflict Graph

Evangelos Markakis, Michalis Samaris

We study the problem of allocating indivisible goods under constraints, expressed via a conflict graph . In such an instance, the items are the vertices of and connected…

cs.GT2026

Do Not Discretize, Optimize: Almost Greedy Fictitious Play

Evangelos Markakis, Christodoulos Santorinaios

Our work revolves around Fictitious Play, one of the first iterative methods that is known to converge to a Nash equilibrium in zero-sum games. In recent years, there has been a re…