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20242026
most citedSCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations

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cs.CV20261 cited

SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations

Wenhao Yan, Sheng Ye, Zhuoyi Yang +6

Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving vid…

cs.CV2026

SemGS: Feed-Forward Semantic 3D Gaussian Splatting from Sparse Views for Generalizable Scene Understanding

Sheng Ye, Zhen-Hui Dong, Ruoyu Fan +2

Semantic understanding of 3D scenes is essential for robots to operate effectively and safely in complex environments. Existing methods for semantic scene reconstruction and semant…

cs.CV2026

A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments

Zhiyao Sun, Yu-Hui Wen, Ho-Jui Fang +4

Creating detailed 3D human avatars with fitted garments traditionally requires specialized expertise and labor-intensive workflows. While recent advances in generative AI have enab…

cs.CV2025

Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos

Zhen-Hui Dong, Sheng Ye, Yu-Hui Wen +2

3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input v…

cs.CV2024

PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction

Sheng Ye, Yuze He, Matthieu Lin +8

Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneerin…

cs.CV2024

Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

Sheng Ye, Zhen-Hui Dong, Yubin Hu +2

3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice t…