3 papers
cs.CV2026
Where, What, Why: Toward Explainable 3D-GS Watermarking
Mingshu Cai, Jiajun Li, Osamu Yoshie +2
As 3D Gaussian Splatting becomes the de facto representation for interactive 3D assets, robust yet imperceptible watermarking is critical. We present a representation-native framew…
cs.CV2026
QUSR: Quality-Aware and Uncertainty-Guided Image Super-Resolution Diffusion Model
Junjie Yin, Jiaju Li, Hanfa Xing
Diffusion-based image super-resolution (ISR) has shown strong potential, but it still struggles in real-world scenarios where degradations are unknown and spatially non-uniform, of…
cs.CV2025
Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes
Shaohua Liu, Junzhe Lu, Zuoya Gu +2
Representing underwater 3D scenes is a valuable yet complex task, as attenuation and scattering effects during underwater imaging significantly couple the information of the object…