activity
20242026
collaborators

6 papers

cs.AI2026

Minibal: Balanced Game-Playing Without Opponent Modeling

Quentin Cohen-Solal, Tristan Cazenave

Recent advances in game AI, such as AlphaZero and Athénan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-sui…

cs.AI2026

Generalized Rapid Action Value Estimation in Memory-Constrained Environments

Aloïs Rautureau, Tristan Cazenave, Éric Piette

Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP…

cs.AI2025

On some improvements to Unbounded Minimax

Quentin Cohen-Solal, Tristan Cazenave

This paper presents the first experimental evaluation of four previously untested modifications of Unbounded Best-First Minimax algorithm. This algorithm explores the game tree by…

cs.AI2024

Enhancing Reinforcement Learning Through Guided Search

Jérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave

With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). I…

cs.AI2024

Perfect Information Monte Carlo with Postponing Reasoning

Jérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave

Imperfect information games, such as Bridge and Skat, present challenges due to state-space explosion and hidden information, posing formidable obstacles for search algorithms. Det…

cs.AI2024

Deep Reinforcement Learning for 5*5 Multiplayer Go

Brahim Driss, Jérôme Arjonilla, Hui Wang +2

In recent years, much progress has been made in computer Go and most of the results have been obtained thanks to search algorithms (Monte Carlo Tree Search) and Deep Reinforcement…