2 papers
cs.GR2026
GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction
Yan Fang, Jianfei Ge, Jiangjian Xiao
Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, photorealistic scene reconstruction. However, conventional 3DGS frameworks typically rely on sparse point cl…
cs.CV2025
Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting
Xiaofeng Jin, Yan Fang, Matteo Frosi +3
Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike ob…