2 papers
cs.GR2026
Gen-C: Populating Virtual Worlds with Generative Crowds
Andreas Panayiotou, Panayiotis Charalambous, Ioannis Karamouzas
Over the past two decades, researchers have made significant steps in simulating agent-based human crowds, yet most efforts remain focused on low-level tasks such as collision avoi…
cs.GR2025
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
Pei Xu, Zhen Wu, Ruocheng Wang +5
Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless…