3 papers
cs.CV2026
3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
Takeshi Noda, Yu-Shen Liu, Zhizhong Han
Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering…
cs.CV2024
Query Quantized Neural SLAM
Sijia Jiang, Jing Hua, Zhizhong Han
Neural implicit representations have shown remarkable abilities in jointly modeling geometry, color, and camera poses in simultaneous localization and mapping (SLAM). Current metho…
cs.CV2024
Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions
Sijia Jiang, Tong Wu, Jing Hua +1
It is vital to recover 3D geometry from multi-view RGB images in many 3D computer vision tasks. The latest methods infer the geometry represented as a signed distance field by mini…