4 papers
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images
Yumeng Liu, Xiao-Xiao Long, Marc Habermann +6
Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially,…
NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior
Dongbo Shi, Shen Cao, Bojian Wu +5
In this paper, we introduce NoPe-NeRF++, a novel local-to-global optimization algorithm for training Neural Radiance Fields (NeRF) without requiring pose priors. Existing methods,…
TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraints
Dongbo Shi, Shen Cao, Lubin Fan +4
We present TrackGS, a novel method to integrate global feature tracks with 3D Gaussian Splatting (3DGS) for COLMAP-free novel view synthesis. While 3DGS delivers impressive renderi…
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting
Jingyu Lin, Jiaqi Gu, Lubin Fan +5
Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed…