2 papers
cs.CV2026
Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
Peiyu Xu, Xin Sun, Krishna Mullia +3
Ray-tracing-based 3D Gaussian splatting (3DGS) methods overcome the limitations of rasterization -- rigid pinhole camera assumptions, inaccurate shadows, and lack of native reflect…
cs.GR2025
Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation
Chengan He, Jorge Alejandro Amador Herrera, Zhixin Shu +9
We introduce Digital Salon, a comprehensive hair authoring system that supports real-time 3D hair generation, simulation, and rendering. Unlike existing methods that focus on isola…