5 papers
Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction
Minseong Kweon, Junaed Sattar
We propose Swimm3R, a unified framework that combines medium-aware structure-from-motion (SfM) with Underwater Beta Splatting to address scattering- and attenuation-induced failure…
DarkVGGT: Seeing Through Darkness Using Thermal Geometry without Daylight Tax
Minseong Kweon, Wenyuan Zhao, Nuo Chen +6
Recent feed-forward 3D reconstruction methods have demonstrated strong performance and flexibility in efficient end-to-end scene geometry estimation from image streams. However, th…
OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction
Minseong Kweon, Jinsun Park
We introduce OceanSplat, a novel 3D Gaussian Splatting-based approach for high-fidelity underwater scene reconstruction. To overcome multi-view inconsistencies caused by scattering…
MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis
Minseong Kweon, Janghyun Kim, Ukcheol Shin +1
Recent advances in Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved considerable performance in RGB scene reconstruction. However, multi-modal renderin…
All-day Depth Completion via Thermal-LiDAR Fusion
Janghyun Kim, Minseong Kweon, Jinsun Park +1
Depth completion, which estimates dense depth from sparse LiDAR and RGB images, has demonstrated outstanding performance in well-lit conditions. However, due to the limitations of…