collaborators

16 papers

cs.RO2026

Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking

Kilian Northoff, Mateo de Mayo, Daniel Cremers

3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require…

cs.CV2026

OrthoTrack: Continuous 6-DoF UAV Trajectory Estimation Anchored in Public Orthophotos

Oussema Dhaouadi, Zuria Bauer, Johannes Michael Meier +3

Continuous 6-DoF pose estimation is essential for autonomous UAV operations. Yet, existing visual odometry and SLAM methods accumulate drift and yield only relative, up-to-scale tr…

cs.RO2026

Robot Self-Improvement via Human-Video Dynamics Models

Hanzhi Chen, Anran Zhang, Simon Schaefer +5

A central question in robot learning is how to acquire skills from the kinds of data that humans learn from: passive observation, embodied practice, and the experience of failure.…

cs.CV2026

VisDom: Sparse Novel View Synthesis with Visible Domain Constraint

Mariia Gladkova, Mariia Gladkova*, Tarun Yenamandra* +5

Sparse novel view synthesis (NVS) remains challenging due to the ambiguity of recovering 3D geometry from few input views. While NeRF- and Gaussian Splatting (GS)-based methods per…

cs.CV2026

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

Weirong Chen, Keisuke Tateno, Hidenobu Matsuki +3

We address 4D reconstruction from partial point cloud sequences, where depth-sensor observations are incomplete, unordered, and lack explicit temporal correspondences. This geometr…

cs.CV2026

BA-T: An Iterative Transformer for Two-View Bundle Adjustment

Ganlin Zhang, Weirong Chen, Daniel Cremers +1

Feed-forward models for 3D reconstruction have achieved strong performance using deep cross-view attention to exchange information across images. However, these approaches often de…