8 papers
GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization
Baihan Yang, Tiexin Li, Yuheng Liu +4
Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods ei…
DSA: Dynamic Step Allocation for Fast Autoregressive Video Generation
Thanh-Tung Le, Yunhan Zhao, Menglei Chai +5
Video diffusion transformers have achieved state-of-the-art visual quality, but their high inference cost remains a major bottleneck for real-time applications. Recent distillation…
OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation
Yuheng Liu, Xin Lin, Xinke Li +9
Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthe…
Learning Unified Representation of 3D Gaussian Splatting
Yuelin Xin, Yuheng Liu, Xiaohui Xie +1
A well-designed vectorized representation is crucial for the learning systems natively based on 3D Gaussian Splatting. While 3DGS enables efficient and explicit 3D reconstruction,…
UMAMI: Unifying Masked Autoregressive Models and Deterministic Rendering for View Synthesis
Thanh-Tung Le, Tuan Pham, Tung Nguyen +3
Novel view synthesis (NVS) seeks to render photorealistic, 3D-consistent images of a scene from unseen camera poses given only a sparse set of posed views. Existing deterministic n…
CoRA: A Collaborative Robust Architecture with Hybrid Fusion for Efficient Perception
Gong Chen, Chaokun Zhang, Pengcheng Lv +1
Collaborative perception has garnered significant attention as a crucial technology to overcome the perceptual limitations of single-agent systems. Many state-of-the-art (SOTA) met…