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cs.HC2026
Uncovering Patterns of Brain Activity from EEG Data Consistently Associated with Cybersickness Using Neural Network Interpretability Maps
Jacqueline Yau, Katherine J. Mimnaugh, Evan G. Center +6
Cybersickness poses a serious challenge for users of virtual reality (VR) technology. Consequently, there has been significant effort to track its occurrence during VR use with pas…
cs.HC2025
Body Ownership Affects the Processing of Sensorimotor Contingencies in Virtual Reality
Evan G. Center, Matti Pouke, Alessandro Nardi +4
Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a prom…
cs.HC2024
Look-and-Twist: A Simple Selection Method for Virtual and Augmented Reality
Anna Yershova, Elmeri Uotila, Katherine J. Mimnaugh +4
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse an…