4 papers
Uncovering Patterns of Brain Activity from EEG Data Consistently Associated with Cybersickness Using Neural Network Interpretability Maps
Jacqueline Yau, Katherine J. Mimnaugh, Evan G. Center +6
Cybersickness poses a serious challenge for users of virtual reality (VR) technology. Consequently, there has been significant effort to track its occurrence during VR use with pas…
ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality
Isaac Ngui, Courtney McBeth, André Santos +6
We propose the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. Our system allows users to create and dynamical…
Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence
Filip Kulisiewicz, Basak Sakcak, Evan G. Center +4
Immersive telepresence, when a user views the video stream of a camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the se…
Look-and-Twist: A Simple Selection Method for Virtual and Augmented Reality
Anna Yershova, Elmeri Uotila, Katherine J. Mimnaugh +4
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse an…